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You, everyone else and the server are not affected, apart from resulting possible vehicle collisions. Other Player Lag - This lag affects character entities belonging to other players who experience a lag of any kind, which causes them to suddenly stop, then teleport to nearby areas every few seconds.It is generally due to multiple scripts running at once. It will only happen if the player joins, resets, or gets KO'ed. This especially is more likely to occur when a player has too many gears in a gear game. Tool Lag - This lag occurs when a player has too many tools.Lost connections, hardware failures, BSoD and game crashes are most likely to occur during this, due to the combined risks. Excessive Lag - This is a rare kind of lag and could occur when the computer and internet are slow/weak, the server is lagging at the same time and other websites and applications are competing for CPU, GPU, disk and internet usage.This is less common, and the only way to stop it is for the player to quit the game, and join a different server. Server Lag - This is when the player's computer and/or internet is functioning properly, but the server is lagging severely, these actions that occur on the server are delayed and every other player present appears to freeze up, except for the player itself (this is because the client itself isn't lagging).Internet Lag - This type of lag occurs when the player has a slow internet connection speed, this may result in the player getting disconnected.Multiple players joining simultaneously is another factor affecting this lag. If this particular player has a large amount of saved data ( see here), the lag experienced is more substantial. Entry Lag - One of the most common types of lag occurs just as the player joins a server, with the lag usually disappearing after some time.Decal Lag - Thousands of decals will cause lag when the player looks at all of them at the same time, similar to bricks.This lag is the most common form of FPS-lowering lag on building tool games, with users making forms of lag bombs (Special devices meant to cause enough lag to cause computers to crash when their components are unanchored) most of the time when they intend to lag a game. Block Lag - Block lag occurs when there is a high amount of parts in a single place, causing low FPS, sometimes reaching into the tenths or hundredths if a computer can't handle the parts well enough.The latency when a user is lagging is usually 1000< ms. Ping is usually calculated in milliseconds (ms), and the higher ms your ping is, the laggier you are. However, this can be fixed by server hopping. Players who have very slow internet (such as dial-up) will get high ping which will result in a delay with almost all actions. Ping (Latency) - The main cause of delay.Low FPS, experienced by one user, due to their device's lack of processing power (too many parts, too much detail).
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Server lag, experienced by all players, due to the server's lack of processing power (too many things happening at once).Client lag, experienced by one user, due to their bad internet connection.There are a variety of lag types in Roblox, in three main categories: Lag can be rather annoying to many players whenever it happens to their devices and can occur in many place servers. Lag can occur from various things such as too many projectiles firing from a weapon or too many blocks (especially unanchored ones) present in a server. Lag can be very devastating for some players, and there are varying degrees, from slight jerkiness (mild lag) to total process freezing (extreme lag). "Lag" can also refer to a low framerate or an unresponsive process. Lag is an occurrence in many places in which in-game movement and actions become slowed, frozen, or out-of-sync due to slow network latency. An example of fire lagging in a popular game called "Welcome to Roblox Building" by ROBLOX (user).